What Is Interactive Fiction?
Interactive Fiction, or the Text Adventure game, is the
name given to a form of media that strides the spectrum between literature
and computer simulation.
Although Interactive Fiction may incorporate sound and
graphics, the basic medium is text. And while hyperlinks, menus, and mouse
pointers may be employed, the basic user interface is the player command
parser, which translates basic player commands into story actions.
The earliest Interactive Fiction was the textual
simulation Advent, which took the player on a surprisingly accurate tour
through the Mammoth Cave of Kentucky. The simulation was embellished over
time to incorporate dungeon and dragon elements, as well as puzzles.
So the adventure game was born, and had its commercial
hay-day in the ‘80s and ‘90s with such companies as Level 9,
Scott Adams, and Infocom. It continues to flourish to this day in
non-commercial form on the internet. The puzzle aspect of the interaction has
many variations and degrees of integration into the fictional elements of
the story, and indeed there are Interactive Fiction consisting more of
puzzle than story.
In the mid ‘90s
a shift in emphasis from “game” to “story” took
place as the next generation of Interactive Fiction authors began to
experiment with puzzleless and non-linear stories. Much of modern
Interactive Fiction incorporates sophisticated command parsing, model world
simulation, and dynamic actor interaction that strives to balance story
immersion and interactivity.
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